Authorware is a multimedia authoring system (environment, tool) for creating computer-based Wikipedia (Multimedia learning applications). It is a multimedia authoring program designed explicitly for learning. Among Authorware's features is that it enables developers to create sophisticated interactivity without having to write any scripts or do any programming. Authorware also comes with scripting capabilities for developers who want to create even more complex interactivity in Authorware.
Features
- Visual programming language (drag and drop icons to create your application's logical outline, and use menus to add content)
- Built-in data tracking (built-in variables for student activities)
- Support for all sorts of rich media
- Scriptable
Authorware is particularly well suited to creating electronic educational technology (also called e-learning) content, as it includes highly customizable templates for CBT and WBT, including student assessment tools. Working with these templates, businesses and schools can rapidly assemble multimedia training materials without needing to hire a full-fledged programmer. Intuitively-named dialog boxes take care of input and output. The flow chart model makes the re-use of lesson elements extremely straightforward.
Educational technology
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application. Educational technology is not restricted to high technology. Modern educational technology includes (and is broadly synonymous with) e-learning , instructional technology, information and communication technology (ICT) in education, EdTech, learning technology, multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer managed instruction, computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), flexible learning, web-based training (WBT), online education, virtual education, personal learning environment s, networked learning, virtual learning environments (VLE) (which are also called learning platforms), m-learning , and digital education. These labels have been variously used and understood, and conflate to the broad domain of educational technology and e-learning. These alternative descriptive terms are all more restrictive than "educational technology" in that they individually emphasize a particular digitization approach, component or delivery method.
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